I Learned How to Critically Engage with the World While Obsessed with Dragon Quest XI and Now I Have Thoughts

a tad bit long winded, but hell if anyone can be succinct about this kind of stuff

An Introduction, Fragmented

I: The Other Side (of the Screen)

II: An Extensively Exhaustive Analysis of Dragon Quest XI’s Encounter Mechanics with an Emphasis on Efficiency

III: Can a Vessel be “Canonical?”

IV: The Healer and the Vagabond *EXPLAINED*

[description coming soon? maybe? idk, it's already enough effort movin' all this stuff over here, just check the original on AO3]